14 Mar YuuZoo Concludes China’s Largest e-Sports Gaming Event: China Internet Gaming
Five teams were declared winners of the 2015 CIG e-sports competition.
The finals of CIG e-sports competition was held on January 13 – 16, 2016 in Shanghai.
Five thousand joined the competition, and 3,000 signed up into the YuuZoo platform.
Singapore, 12 February 2016: Singapore-listed YuuZoo Corporation Limited (“YuuZoo” SGX: AFC.SI), a leading global third generation social commerce company, announced details on the China Internet Gaming (CIG) 2015 finals. This major e-sport event is co-organized by YuuZoo’s joint venture in China, YuuGames, together with www.9eplay.com and China’s Ministry of Industry and Internet Technology (MIIT). It was held on January 13 – 16, 2016 at Cloud Space Event Hall in Shanghai. Five thousand players from 1,000 teams competed for the prize of RMB 3.5 million (S$766,000), which was divided among the winners. In the end, five teams won:
DOTA 2: AG Team
Heroes of the Storm: EDG
FIFA Online 3: Chen Wei
League of Legends: MGC Team
HearthStone: Chen Yixiang
CIG 2015 is the most extensive coverage of e-sports on a national level. It has the highest level of national specifications (15 provinces), the strongest line-up, and the largest number of participants.
Players had the choice to use Real Time Strategy (RTS) games such as FIFA Online 3 and StarCraft II; Multi Online Battle Arena (MOBA) games such as League of Legends and DOTA 2; Massively Multiplayer Online Role-Playing Games (MMORPG) such as World of Warcraft; and card games. Aside from teams, individual gamers also joined, differentiating it from Electronic Sports China Cup (ESCC) which only targets internet clubs and cafes.
By hosting these two major e-sports competitions, YuuZoo is becoming known as a leading company in this sector. In the two months since CIG has been launched, 3,000 users have already signed up to the YuuZoo platform.
James Sundram, CEO, YuuZoo remarked, “E-sports in China is growing fast. That’s why we are putting major efforts into this industry. Our participation in both the ESCC and CIG has allowed us to introduce YuuZoo to an important market. The good news is, 3,000 have signed up into yuuzoo.com since CIG’s launch. It’s a great outcome, considering it’s our first time to organize CIG. And there’s more to come for all e-sports fans. In the coming months, YuuZoo will launch projects that will lead more users to YuuZoo and increase our revenues.”
Background: The market potential around e-sports and social e-commerce linked to it is huge in China. US$22.2 billion revenue is generated from 446.3 million gamers in China every year. The PC game market continues to grow, with e-sports acting as a catalyst. In an article from Venture Beat, e-sports has been identified as “the next multibillion dollar tech trend from Asia.” Improved internet access, adoption of 4G services, and increase in mobile usage all contribute to the industry’s growth.
International research firm IDC states that “in 2015–2019 the compound annual growth rate (CAGR) of sales income of the China game market is forecasted to be 15.4%.”
Headquartered in Singapore and listed on the SGX mainboard (SGX: AFC), with access to over 118 million registered users and hundreds of millions of TV viewers across 164 countries, YuuZoo uniquely combines social networking, e-commerce, games and payments in a mobile-optimised, fully localised ‘Tribal Marketplace’, where the consumer can choose the Tribe to join and access hundreds of tribal and targeted social networks, shops and entertainment through one single login. All networks are by franchisees localised for each market as comes to language as well as merchandise and design. Based on this business model, unique in the digital space, YuuZoo is able to grow internationally at a very low cost. The model has consistently generated strong margins. To see the networks, log into: www.yuuzoo.com. For more information about YuuZoo, please log on to: www.yuucorp.com
YuuGames, founded in October 2014, is one of the largest advocates of Internet Café E-Sports Union and E-Sports Entertainment and Cultural Industry in China. YuuGames focuses in providing complete esports solution for the internet café e-sport industry. So far, YuuGames covers 18 provinces in China, operating and promoting events in more than 1,000 cities, with elite team members from game and esports industry. Its business scope includes traditional e-sports event organization, e-sport commentary,
competition training, and game video playback etc.
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Aru Adil Sayed
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